Built-in Terrain authoring and Rendering for Unity
I was Engineering Manager for the team responsible for the Terrain system in the Unity game engine. The team was responsible for authoring tools, runtime rendering, and performance optimization of terrains in Unity. My duties included personnel management, mentoring, leading planning and agile development, collaborating with other departments, ensuring high code quality, collaborating with the engineers on technical designs, and doing code reviews. I also made sure that I also regularly fixed bugs in the code in order to stay familiar with the codebase, reduce the bugfix load on my team, and to ensure that my coding skills stayed sharp.
Unity
Terrain
C#
C++