Xbox 'Mosquito' TV ad

  • Framestore
  • Released
  • 2002
Xbox 'Mosquito' TV ad

I wrote a tool that would take the 3d models of the mosquito and generate a series of voxel representations of it at different levels of detail. These voxel models were then rendered in Mental Ray to create the distinctive blocky look of the mosquito in the ad.

Framestore

TV Ad

VFX

Mental Ray

C++

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